3D-Daz Daz3d Art - Show Us Your DazSkill

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Pogo123

Engaged Member
Mar 25, 2019
3,638
5,055
Nicole at work. A character in a VN I'm working on. :love:

View attachment 1877713
she looks really great! sexy, pretty, curvy, sensual, elegant and also really great quality!

excuse me but will she be the mc in your vn? and will it involve cheating, ntr or corruption? (and is there at least one cunning old guy creep she can "interact" with if yes i am sold already (but would try it out none the less, just have a weak spot for such scenarios^^)
 

Schlongborn

Member
May 4, 2019
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1,636
Trying out idle animation with cloth sim and wind. Kinda stumped on how i could make a looping animation with the simulation working as it does. If anyone has any ideas or work arounds let me know.
You need to export the frames of your simulation as obj's, then import them back as morphs, one slider per frame. Then you can try to come up with an animation that loops using those sliders.

For example if you have 30 frames of animation, you can leave the first 15 frames alone and replace the last 15 frames with those first 15 frames, but backwards. Then the last and the first frame will match perfectly and you have a loop.
 
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clowns234

Engaged Member
Game Developer
May 2, 2021
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Trying out idle animation with cloth sim and wind. Kinda stumped on how i could make a looping animation with the simulation working as it does. If anyone has any ideas or work arounds let me know.
Not sure if this helps or even applies but:
I create my initial pose in Daz, jump ahead X spaces in the timeline, make a new pose, then jump ahead Y spaces in the timeline and make the last pose the same as the initial pose. Then I play with the intermediate spaces to add effects.
 

3D Reaver

Well-Known Member
May 15, 2020
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Not sure if this helps or even applies but:
I create my initial pose in Daz, jump ahead X spaces in the timeline, make a new pose, then jump ahead Y spaces in the timeline and make the last pose the same as the initial pose. Then I play with the intermediate spaces to add effects.
oh yea, thats a given. cloth simulations don't play nice like that though. i took the video and played it in reverse again so it gets back to where it started. its not perfect. Its still a bit noticeable where it starts going in reverse but if i designed it in such a way that at the end there is less motion i think i can get the reverse motion to not be so noticeable.
 
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5.00 star(s) 13 Votes